Sunday, November 23, 2014

NeverYear Games Week 13 - Wait, what? Week 13 already?

*Hyperventilation ensues*
Tomorrow is the day.
I can't believe this.

Holy [expletive redacted] [expletive redacted] it's really happening. I guess I shouldn't be too terribly surprised considering I've logged over 20 hours for this week, 17 of which happened this weekend. I thought I knew everything I'd have to know for making videos for our presentation with Sony Vegas, but boy, oh boy was I wrong. I had to quickly learn a lot of features such as audio manipulation and zooming footage or adding effects. None of this was terribly difficult, just more time-consuming than I had expected. There was also a lot of footage taken until I realized that the program I was using was - in fact - really [expletive redacted] awful. Luckily for me, I happen to have another desktop so I took the Nvidia graphics card out of there, put it into my computer, and switched to using Nvidia Shadowplay. It was a roller coaster, but it got the job done.

That pretty much sums up my experiences this week, and tomorrow is the big day. I am confident that everything will go well, and I wish the best of luck to all of the presenters.

-John Cotto

Sunday, November 9, 2014

NeverYear Games Week 11 - Back on My Feet

Last week I was able to pull together more work than I had anticipated, but I'm still recovering from last weekend's disaster, and haven't contributed very much this week. Luckily for me, however, my awesome groupmates were able to pull some of my weight for me and everything seems to be going just fine. With quite a bit of makeup work to do in other classes and some emotional difficulties, this coming week is also going to be a hard one. I'm confident, however, that I will be able to get at least enough work done that I can contribute to our team's effort. I think I will focus the majority of my attention on using Sony Vegas to begin putting together .gifs and video files for our remaining presentations. That, and practicing my Doo Wop or Barbershop Quartet singing. Probably both.
-John Cotto

Sunday, November 2, 2014

NeverYear Games Week 10

This has been a rough week for me. I haven't gotten a lot of work done due to emergency family issues, but I can say this much. Our direction is as solid as it ever has been, and thanks to QA testers and their wonderful feedback, we know exactly what we have to do to push our game in the right direction. Besides general design work, I have been working with Sony Vegas, teaching myself how to make animated GIFs and videos that we can use to bolster the effectiveness of our presentations. There's also a lot more art implemented in WLNA, and our big focus now is to get the UI done properly and focus heavily on player feedback. Again, this has been a rough week for personal reasons, and there isn't much more to say, but I hope to have quite the change log to report for next week.
-John Cotto