Sunday, September 14, 2014

NeverYear Games Week 3

This week at NeverYear Games was another week full of concepting and changes. We ended up scrapping Mage-Man because the gameplay was far too basic. During the course of the week, we came up with an idea for a game that involved two people sharing one controller in a cooperative dungeon crawler. We eventually scrapped that as well because, yet again, the gameplay was too boring. We eventually ended up with a MetroidVania type game where you used your own corpses as ways to progress in the game. We also switched our engine to Unity, something that we're all familiar with.

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