- Fire + Poison: The player is blocked by a destructible wall, so they absorb a lot of gaseous poison from the environment and drag their corpse to the wall. They then get themselves lit on fire and run to their poison-bloated corpse to blow it up, taking the wall with it.
- Poison + Enemy: The player has the opportunity to poison themselves and drop their corpse into a pit with an enemy. The enemy will then eat the poisoned corpse and be killed because of it.
- Falling + Webs: The player is faced with a drop that’s too far to survive, but they want to get down without leaving a corpse behind. There are uninhabited webs in the pit that the player can use to slow their fall and land safely.
One inspiration for this came from Life Goes On, a puzzle platformer where you use your own corpses to solve the levels.
Another inspiration was a personal favorite flash game of mine, The Company of Myself, in which the player makes shadow clones of themselves that follow the same path the player just took. This is a self-cooperative game that has a similar mechanic to what we see happening in Death: The Game.